Model Elements

Walls

Arrange walls

NOTE:

This command only works on 3D view.

Automatically create a graded wall from an existing wall on a sloped surface.
You can use the Arrange Wall command to automatically divide the wall into sections, each with base and top elevation according to the slope on which it is built.

Select the walls and surfaces you want to arrange
*Select a wall.
*Select a reference surface.
or
*Apply the command and let it automatically find a relevant surface.

Define height, steps height, and length parameters
* Click environment tab > model element panel > Arrange Walls

Arrange Walls

The Arrange Walls dialog box opens:

In the Wall Settings section:
*Define a Minimum height value for the wall.
*Define Embedment, the depth of wall under the surface.
*Define Step Offset, the height of wall steps/gradation.
*Type the Height Round Off value.
If you do not want a rounded elevation value. enter a value of 0.

In the Reference Surface Settings section:
*Type the Distance to reference value. This
defines how far from the Wall Centerline the reference elevation should be.
*Choose Manual selection if you already selected the reference surface.
Or
*Choose Automatic selection, then define the type of reference surfaces.

OPTIONAL:

Define the desired pattern of wall parts
* Click the drop-down arrow at the bottom of the dialog box.
*Check the Enable length pattern box.
*Type a Main Part value to determine the
multiples of different parts of the wall.
*Type a Leftover value to determine an
additional length to each wall. If you do not want additional length; enter a value of 0.
*Click Ok.

NOTE:

You can re-select the wall and insert different parameters to test different designs for the wall pattern.


Stretch wall

Change the top or base offset of multiple walls at once.
*Select several walls or a chain of walls
*Click environment tab > model element panel >
the drop-down arrow next to the Arrange Walls command >
Stretch Walls

Define the base and top offset values
In the Stretch Wall dialog box:

* To add wall height, type a positive value in the Offset Top box.
*To subtract wall height, type a negative value in the Offset Top box.
For example, enter 0.5 to add wall height, or enter -0.5 to subtract wall height.
*To deepen the wall base, type a negative value in the Offset Base box.
*To raise the wall base, enter a positive value in the Offset Base box.
For example, enter 0.5 to raise the wall base, or -0.5 to deepen the wall base.
*Click Ok.


Slabs

Shape by topography

NOTE:

– This command only works in 3D view.
– You can select the slabs and Toposurfaces before or after starting the command.

* Click on Environment tab > model element panel > Shape by Topography

In the Shape by Topography dialog box:
* Select any slabs (Floors or Roofs) you wish to shape and the reference Topographies to shape them by. You can select as many surfaces and slabs as you wish as long as they overlap each other.
Reference topographies can also be selected from a linked Revit model or linked Topographies from Civil 3D

* Type a Related Elevation value. This determines the offset of the slab from the reference Toposurface.
* Check the Include points into contour of floor box if you want to add points inside the slab boundary, or, uncheck this box to place elevation points on the slab boundary alone (recommended for narrow paths or roads).
* If you choose to add points into the boundary of the slab, you can use the Simplify interior faces slider to optimize and reduce the amount of points transferred from the Toposurface into the slab. This might add some calculation time to the process but will

result in a lighter slab.

* You can select the desired Curve Edge Condition (Conform to curve or Project to side) similarly to how you would normally do it had you manually edit any slab. It is recommended to say with the default mode but if dealing with complex curves and the action fails, please try to change the curve edge condition.
* You can check the Simplify edge slope checkbox to optimize and reduce the amount of points added to the boundary of the slab. Move the slider to set the level of simplifying. We recommend that you start with the minimum smoothing. Moving the slider to the right decreases the number of added points but will also result in less accuracy.

* Click Ok to start running the command.

* If calculation takes too much time you can click in the Cancel button on the calculation window to stop the operation.

NOTE:

If a curved floor does not align properly:
– Change the Curved Edge Condition

Or

– Simplify the original topo-surface.
– Split the slab and try running the command a few times
– When working with Roof by Footprint, make sure no roof sketch line Defines Roof Slope.


Complete Slab

Create a new slab (Floor or Roof) from an opening or hole in an existing slab. The hole can be created any way you choose; outlined by slab boundary, using an Opening element or cut with a Void element.

The new floor will be built at the selected level and will shape according to the original Slab’s slopes and elevations.

NOTE:

* This command doesn’t work with linked slabs (Floors or Roofs).
* Click Environment tab > Model Element panel > Click on Complete Slab.

* Select the designated slab.
Environment will then identify all the surface opening and will mark them with orange-colored shapes.
* Click to select the openings you wish to close and click finish.

On the Complete Slab window:
* Select the slab type to be used for the new slab created.
* Select the slab Level and Offset from Level.
* Define the related elevation (the distance from the reference slab).
* Click Ok.


Match slope

Slope a Floor or a Roof according to a designated, parallel slab slope.
For example, use this tool to slope a floor by a linked slab.

NOTE:

* This command can also work on linked floors or roofs.
* You can apply the command on the same floor as many times as you wish.
* You can attach one floor to many sloped surfaces if those surfaces are intersected with or tangent to the floor.

* Click Environment tab > model element panel > Click on Match Floor

The match floor window has opened.
* Select the target floor or roof to and click apply.

* Select one or more floors to be sloped according to the previously selected slab.
Select slabs that partially or fully overlap with the origin slab.
* Click apply.
On the match floor dialogue:
* If a floor or a roof already has a slope, you can reset shape and apply only the new slope selected by checking the box Reset existing shape.

* To avoid creating heavy elements, leave the accuracy level at the lowest. For greater accuracy with complex shape turn it up as needed.
* Select the match method most suitable for you as shown in the icons.


* Select the Related elevation (in relation to the origin surface).
* Click Ok.


Railings

Wall Railing

Automatically place railing hosted on a wall or chain of walls
* Select the walls.
*Click environment tab > model element panel > Wall railing

Or


*Click environment tab > model element panel > Wall railing
*Select one or more floors.
*Click Finish.

In the Wall Railing dialog box:
*Select the Railing type.
*Type the Offset from path value.
*Type the Start/End offset value.
*Check the Combine connected railings box to convert the number of railings that located on connected walls with the same position of the wall top offset into one railing.
*Check or uncheck the Delete existing railings check box.
* Click Ok.


Select Railing

Automatically select all railings on a host.
* Select the host surface or wall.
* Click environment tab > model element panel > Select railings

* Use the Revit selection filter to exclude the hosting element from your selection.


Flip Railing

Flip multiple railings at a time. For example, when you need to switch the side of a handrail.

* Select all the railings you wish to flip (you can use the Select Railing command).

* Click Environment tab > Model Element panel > click Flip Railing.


Paste curb

Use a railing element to create a curb by picking the edge of a floor, roof, or topography.
Use the InBound mode to create a fitted opening and move the curb inside the floor.

NOTE:

* This command works on all views.
* You can only use railing types that do not contain Balusters, Top rail, or Handrails. Also, make sure that the profile used is located entirely on one side of the family’s insertion point (left or right).

* Click Environment tab > Model element panel > Click on Paste Curb.


* Select the floor or roof on which you want to place the curb (you can also select it before clicking on the command)

In the Paste Curb dialogue:

* Check InBound box to place the curb within the floor boundary. Environment will then create a fitted opening and put the curb in it. (this option is unavailable when applying curb on a topography or roofs.)
* Chech Edge to select complete slab edges, in this option Environment automatically selects a chain of connected edges on the surface. If the automatic selection doesn’t fit the design, click again on the same edge to cancel selection and use another option.
* Check Loop box to apply the curb to the entire perimeter of selected chain of edges.
* Check Two Points to place the curb on an edge between two selected points.
* Open the drop-down list to select a suitable railing type from your project to be used as a curb. If none is found, click New Type to create a new railing type.

A new window has opened where you can manage all suitable profiles found in your project.

* Click Preview to see the selected curb profile.
* Click Create to create a new railing type from selected profile, and place it on an edge.
* Click Load Defaults to load suitable curb profiles from the Environment library, and use them to create a new railing type.
* Click Cancel to continue placing curbs.

NOTE:

* New railing types created with the paste curb command can only consist of one rail. Nevertheless, a railing type with multiple rails can be used as a curb in the command.
* To rename the newly created railing type, exit or complete the command then select the curb and rename the type in the Edit type menu in the type properties.


Model Line Tools

Control line elevation

Use contour lines to plan and build a 3D toposurface. Create and sketch contour lines with model lines located in Revit’s 3D space. Draw the contour lines on a plan view, according to your design, shape, and location.

Define elevation value

* Click environment tab > model lines panel > Elevation text box

This value determines the elevation of the first model line after executing the command.
*After inserting a value, press ENTER.
*Insert an Increment value in the box below to determine the height difference between the model lines.

*Press ENTER to set the value.
*Select the Reference Level for the elevation value in the drop-down below the Increment text box.


Set elevation of model lines

You can set the elevation of model lines by selecting each line, or by crossing through the lines.

NOTE:

This command already selects a series of connected lines, so do not press the TAB key to select several lines.

* Click environment tab > model lines panel > Set Elevation 

* Click on each line to set its elevation.
The next line’s elevation is displayed in the Elevation text box on the model lines panel in the ribbon above.
Or
* Click environment tab > model lines panel > set elevation drop-down arrow > Set Elevation by Crossing

* Click the starting point of the crossing, not on the model line, then click on the crossing endpoint.
Or
Select one or more lines, then click environment tab > model lines panel > Set Elevation

Revit then asks if you want to change adjoining lines. If you want the entire series of connected lines to be modified, click Yes. If you only want to change your selected lines, click No.

NOTE:

Once you change a line’s elevation, the Environment for Revit overrides the line’s graphic settings.


Check Elevation

Create an elevation label on model lines with elevation.

To display elevation on a single line
* Click environment tab > model lines panel > check elevation 

* Select a line to display its elevation.

To rotate text direction:
*Click check elevation, then click the text label again.

To display elevation on a sequence of lines.

NOTE:

This command only works in plan view.

* Click environment tab > model lines panel > check elevation drop-down arrow

* Click check elevation by crossing  

* Click once at the beginning of the sequence of lines, then click once at the end of the sequence.

The text direction is according to the slope descent direction.

ADDITIONAL FEATURES:
Check elevation text labels display according to the defined project unit format.
You can edit the elevation in the text label, and update the attached model line elevation, but you cannot use it as regular text.
– Once you update the attached line or floor elevation, the Check elevation” text label is updated.
– “Check elevation” text labels are deleted upon deleting their attached line.
– Text labels can be moved along the attached line, but not away from it.
– If you apply check elevation by crossing to floor contours, both the lines and the elevation labels are updated when the floor is updated.
– When you delete one label, Revit asks if you want to delete all floor labels. If you click No, the labels appear again once the floor is updated.


Model Line Settings

Control the graphic override settings of the model line commands

* Click environment tab > model lines panel > the drop-down arrow on the bottom-right side of the panel

* Change the override color of modified model lines in the Color window 
* Select the text type of the contour lines’ elevation labels in the Check elevation text type box.
*Check the Use Check Elevation Symbol box if you want to place elevation labels on model lines after changing their elevation with the Set Elevation command.


Snap Work Plane

Create a Work Plane at a selected elevation by picking a reference point in the model, and draw model lines at the elevation of this Work Plane.

Allows easy and convenient workflow for grading, since you can then use these model lines to create a Topography surface.

NOTE:

Using this command you can also pick points on linked models (CAD or Revit).

* Click on Environment tab > Model Elements panel > Snap Work Plane

Once in the command you will see the top ribbon is grey to Indicate you are in a command, and your cursor has a black dot that snaps to all 3D elements.

Important:
Do not change the ‘Placement Plane’ parameter on the top right corner of your Revit window.

* To place a work plane on a selected elevation, hover over your model, and click on a point in the model.

The sketching tools are now available on your Modify tab, use them to draw Model Lines as contour lines on your work plane.
* Select the desired line style from the drop-down list
* Draw the lines as you wish

* Click Esc twice to go back to Work Plane setting mode.
* Click Esc One more time to exit the command.

NOTE:

When using the sketch tools, and moving from one tool to another,
Clicking Esc once will enable you to pick a different tool,
Clicking Enter will shift between the current and previous tool,

Helpful tip:
You can edit a line using the same elevation by snaping to it again sketched.


Slab Contours

Add 3D contour lines and elevation text labels to sloped or modified floors of other surfaces.

Create slab (floor or roof) contours

Define the line style of the contours and the vertical distance (elevation difference) between these lines.

NOTE:

This command works in plan view and in 3D view.

* Select one or more Slabs (Floors or Roofs).
* Click on Environment tab > Model Lines panel > Slab Contours

Or
* Click Environment tab > Model Lines panel > Slab Contours

* Select one or more Slabs (Floors or Roofs).
* Click Finish.

In the Slab Contour Lines dialog box:

* Type a Contour Increment value for the vertical distance between lines.
* Select a Line Style from the drop-down list (the list will show all line styles available in your project).
* Click Ok.

The contour lines will appear on your slabs as model lines.

NOTE:

The contour lines created using this command will automatically update when you edit the slab.


Update Slab contours

Update the appearance and vertical distance of existing contour lines.

NOTE:

When you update slabs (Floors or Roofs) with contours, Revit asks you whether to update the contours or not. If you click Yes, they will update. To avoid having to wait when editing multiple slabs, click No and use the Update Slab Contours to update all slab contours once your model is ready.

* Click the drop-down arrow next to the floor contours symbol on the model line panel. 
* Click Update Slab Contours

* Enter a value for new Contour Increment.
* Select a new Line Style.
* Select one or more floors/roofs to update
or
* Check the box if you wish to apply the changes to all the floors in the project.
* Click Ok.

NOTE:

You can also preselect the floor you want to update.
If you do not want to change the increment and line style values each floor, do not fill these fields.


Delete Slab Contours

* Click Environment tab > Model Line Panel > the drop-down arrow next to the slab contour line

* Click delete slab contours.

* Select the slab to delete its contours.

NOTE:

Using this command deletes all checked elevation text labels.


Line Drawing

Convert spline

To turn a spline into a chain of lines and arcs:
* Click environment tab > Model lines panel > Convert spline
* Click on the spline you want to convert.

Split spline

To divide a spline into two segments:
* Click environment tab > Model lines panel > Split spline
* Hover over the division location, then click on the spline.


Site

Set-Coordinate

Easily Geo-locate or fix coordinates in your project by specifying the preferred coordinate system.

NOTE:

– This command only works in plan view.
– Using this tool set your project in a Revit Shared Coordinate system without the need of using the ‘Acquire Coordinates’ tool.

* Click Environment tab > Site panel > Set Coordinate

The Location Weather and Site window will open.

* Type the approximate project address OR Type the coordinate’s numbers as Latitude and Longitude in the Project Address field and click Search to find the project location.

* You can manually move the red locator pin to achieve a more accurate position if needed.

NOTE:

The location of the red locator pin indicates the location of the project base point (PBP). At this stage, the location of the PBP is only needed for the approximate placement for your project’s geo-location and does not have to be very accurate. You can adjust the location of the PBP at any stage in the future, without affecting the project coordinates.

* Once you are happy with the chosen location click on Ok and Environment will open the Set Coordinates window

* To change the Project Base Point Elevation, while setting the coordinates, type the desired elevation value in the top field. If your project is located on the sea level elevation, type “0”.

* Select the required local Coordinate System for your project from the drop-down menu.

NOTE:

The next stage is optional and will not affect the accuracy of the project, but is a matter of a personal preference.

* When the Keep the Internal Origin Elevation aligned with Survey Point box is checked: After setting the coordinates, the Internal Origin will be vertically aligned with the survey point’s elevation.

Not Aligned
Aligned

* Choose the following option from the Additional Actions drop-down menu to:

* Not Required– if there’s no need for additional actions.
(Usually recommended when starting a new project)

* Repair Existing coordinate system – Use when your file is already within a Shared Coordinate System, and you need to repair it, its elevation or its geographical location.

HELPFUL TIP:

When working with multiple Revit links, assuming all of the links should share the same coordinates system, you can repair one Revit file with the Set Coordinates command and then repair the other files by linking the repaired file into them. To finish, click on Align option in the prompt window:

* Acquire coordinates from link – When you want to inherit shared coordinates from another Revit or AutoCAD link, while setting the required coordinates system and an accurate geo-location.

NOTE:

If your link already has a geo-location set, Environment will prompt about the conflict

* Acquire coordinates from link and set elevation – When you want to inherit shared coordinates from another Revit or AutoCAD link, while setting the required coordinates system and geo-location and you also want to set a new elevation for the PBP.

Once you have selected the link, its name would appear at the bottom of the Set Coordinate window.

* Specify coordinates in reference points – Set specific coordinates value to a number of selected points in your model.
You can select and snap (if available) to any point or element in your model, including DWG, PDF, Point Cloud and more…

NOTE:

Make sure to choose at least 2 points to achieve the accurate North position (angle to true north). You can set the accuracy tolerance of these points.

* Convert coordinate system – Use when you want to keep the current geographical location, but want to change the local coordinate system in your model. This is useful when you have more than one coordinate system in your project.

NOTE:

Like in any other GIS programs, since every coordinate system has its own accuracy standards, when converting systems- there might be minor inaccuracies.

* Click on OK to finish setting the coordinates.


External Site Data

Get Blocks

Use blocks from a CAD link to place family instances in the correct location and elevation for your project. This tool works with DWG or DXF format links.
You can place blocks by the elevation value from the CAD file or place instances on a selected level. You can rotate all family instances according to the block rotation value in the linked CAD file.

NOTE:

– A group of blocks in autocad will apear as one block. To solve this, explode the block within autocad, than save the file and reload into Revit.

* Select the designated CAD link (you may select only one link).
* Click Environment tab > Site panel > Click on Get Blocks.

The Get Block window has opened:
* Click on Add blocks to select the block type you want to place.
* Click on a block in your link to select it.

Environment will now select all blocks of the same type. You may choose more than one block type, but you can only choose one family type to place in your model.

* Once the blocks are selected, click Apply Selection.
To specify the family elements placed on the blocks:
* Click on the drop-down menu to select a family from the list to be placed on blocks.

Or

* Click Pick On Screen to select a family type you can see in your model.
On the Placement settings box:
* Check Rotate instance according to block value to rotate each family instance in your model according to the block rotation property in the link.
* Check Use block name as instance property to add the block name as a name parameter in the instance properties. (sometimes, the block name will not transfer appropriately because of Autocad settings. To solve this, you can try to reset the block in the CAD file, save the file, reload to your project and rerun the command.)
* Check Use block Z value for offset from level if you wish to assign elevation to each instance according to the z value in the linked file.
* Sometimes, the block insertion point is located outside of the block; check Locate by block center to place family instances in the center of the block.
* Select a Placement level from the drop-down list.
* Click Apply to place the instances in your model.
Or
* Click Cancel to exit the command.


Locate objects using a CSV file

Use a CSV file to place objects or surfaces in the location specified in their file, ensuring it matches your shared coordinates.

NOTE:

First check that the CAD file and your model have the same coordinate system, and use the same unit format.
Learn how to Acquire coordinates from a CAD survey.
Learn how to Create CSV file from your Autocad project.

* Click environment tab > Site panel > Locate Objects

* On the family choosing dialog box, click the drop-down arrow to choose a family and type. This list consists of type names only.
* Check the box for Use level and define the level.
Or
* Leave the Use level box unchecked and use the Z elevation value from the Origin of your Revit project.


Create a toposurface from a CSV file

* Click environment tab > Site panel > the drop-down arrow > Surface from File
* Browse to select the file from its location, then click Open.


External Civil Data

Insert and manage information models created by a road engineer in Civil 3D or other programs and exported to a LandXML format.

NOTE:

Civil engineers, using AutoCAD or CIVIL 3D would usually use shared coordinate system; while it is recommended to work on the same coordinate system as the original XML file, it is possible to use the Project Internal Coordinates if that fits your needs.

* Click on Environment tab > Site panel > External Civil Data

In the External Civil Data dialog box:
* Click on Add More Civil Data to import a new Xml file into your model

(To manage imported elements see: ‘To modify the imported elements’ below.)

* A new “Insert Civil Data” dialogue will appear

* Click on Browse to select the desired XML file from your computer folders

* In the Visible Elements option – click on the ellipsis (…) button to see the list of elements in the imported file and select which of them to import into your model.

* The Set Visible Elements dialogue has opened, and you will see a list of the civil elements within the file, divided into Topography Surfaces (TIN surfaces in Civil 3D) and Roadways (all elements that are part of Civil corridors). Notice that the list is also divided according to the original profiles designed by the engineer.
* Next to each of the civil elements, you will see a checkbox. Uncheck the box of the elements you do not wish to import into your file.

* In the Material column, you can click on the ellipsis (…) button to assign the appropriate material to each element, from the materials loaded into your Revit project.

* If you wish to import a specific road segment or station range- click on the Whole Entity drop-down list and select the “Station Interval” option. Click on the “Set” button to open the Set Station interval, and select the required range,

Click Ok to approve and exit the Set Visible Elements menu,
* In the “Insert Civil Data” dialogue, Select the Coordinate system basis for the import and click Ok to import the selected elements.

* Once loaded, you will see a list of the imported XML elements on the left section of the “Insert Civil Data” window and a preview of them on the right. You can change the Display Style from the drop-down menu on the top right corner of that window.

NOTE:

– The imported elements are not editable but you can change their material as well as host elements on them.
– Once files are loaded into your model you can always edit and manage them by going back to the commands main window through the Environment > External civil data.

* Click on Reassign Visibility button to turn on/off visibility of specific elements
* On the bottom right corner of the dialogue you can “Remove”, “Unload”, “Reload” or “Reload From…” a different XML file similarly to how you would with any other links (although this isn’t a ‘real’ link)

To modify the imported elements:

* Click on the drop-down arrow next to the XML file name to open the list of its loaded Civil corridors (roads and toposurfaces) and click on an element to modify its properties.

* Click on Rebuild Element to reload a specific corridor.
* Click on Change Materials to change material for the different elements of the corridor.
* Click on Element Comment to set or change the comment displayed on the properties panel when selecting the element in Revit.
* Click on Delete to delete corridor.
* Click on Explode to integrate the XML elements into your Revit project and make it editable in your model.

NOTE:

When exploding a Topography:
Keep in mind that in order to maintain the accurate slope originally designed in Civil, and because triangulation methods used by Civil and Revit are different, Environment may add points to the surface (in some cases a lot more).
Consequently, for certain surfaces, calculations might take some time.

When exploding a road:
When exploding a Road element please note that Environment creates a Generic Model, which will remain un-editable but divided into layers such that you can delete each element or add Rebars to it. This is useful if you want to insert reinforcement to the elements or use them in a schedule.
Once you click on the Explode button, you can keep the original Revit Category (Road Category) or select the option to ‘Explode selected elements and assign different categories to exploded parts’
Change the desired category for each element on the ‘Set Category’ window and click Ok to exit this menu.


EXPORT TO LandXML

Collaborate with your team and export topo-surfaces to Civil 3D using LandXML file format.
* Click environment tab > Site panel > Click Export to LandXML

* Select the designated topo-surfaces, then Click Finish on the top- left corner of your window. (You can also preselect the surface and then click the command).

In the Export LandXML dialog:
* Select either a Shared or Project internal coordinate system.
* Select the measurement system that will be used in the Civil3D project.
* Click Export to continue.
* Now specify the save path of LandXML file.
* Click Save.

NOTE:

* When exported, each toposurface get the name according to its Revit name combined with its Revit element ID.


Toposurface

Edit Topography Tools

The Topography Tools command allows you to create and edit Toposurfaces using a wide range of commands, including Revit’s topo editing tools like: Place Point, Move, Copy, etc. Inside the Topography Tools palette, you can easily switch from one tool to another while designing your surface until you get the desired result.

Opening to Topography Tools:

You can use the Topography Tools to create a new surface or edit an existing one.
* To create a new surface:
Go to the Environment tab > Site panel > Topography Tools


* To edit an existing surface:
Select the surface you want to edit and go to the Modify tab > Topography Tools

NOTE:

* This command works on all views, and you can easily switch between views while you’re still in Edit mode. It is most recommended to use the tools only on 3D or Floor plan views.
* At any stage of the process, you can click on the Esc key to go back to the start menu and selection options or click on the Finish button at the bottom right side of the window to exit the command.
* At the bottom of the dialogue you can find the Undo or Redo buttons. Nevertheless, please note that it can’t be undone if you choose to Reset the Topography Boundary while editing the surface.

Inside the Topography Tools dialogue:

* Once in the command, the top ribbon will be grey to indicate you are in editing mode, and the Edit Topography Tools dialogue will open.
* By default, the courser will be set to pick elevation points or select multiple points using the Crtl or Shift keys, or you can create a selection box by clicking and dragging the courser over the points you wish select.

Advanced Selection tools:
At the bottom of the window, you will find tools for smart selection of the surface elevation points:
* To select a sequence of points along the surface boundary, click on Points on Boundary, pick the boundary’s starting point, and then pick the desired last point in the sequence. You can use the Tab button to define the direction of the connection.
You will now see all the required points selected, and the point editing menu has appeared in the dialogue.
* To select a group of points within a specified region, click on Draw Selection Region and start drawing the boundary around all the points you wish to create. Click on Apply Selection Region and see all the required points selected, and the point editing menu has appeared in the dialogue.
* To select a group of points with the same elevation (or contour line), pick a point and click on Get Connected Points.
You will now see all the required points selected with a sketch line showing their connections, and the point editing menu has appeared in the dialogue.

Point Editing Tools:
Once you select a point or a group of points, the point editing commands will appear in the Topography Tools dialogue (Hit Esc to go back to the start menu and selection options):

* The Elevation window will automatically show the value of the selected point. If you select a group of points with different heights, the text indicates that not all points are at the same height.
* Type a new value to change the absolute elevation of a selected point or a group of points.
* You will see the changed Elevation value in the window.

* Use the Change Elevation button to add or subtract height to a selected point or a group of points.
* Select the point you wish to edit,
* Set the desired value in the window next to the button. To subtract, use a – sign before the number, or don’t add a prefix to add a value.
* Click on Change Elevation.

* Click on the Delete button to delete points.

Or
* Use the delete button on your keyboard to delete the points.

* Click on the Copy symbol to copy the selected points.
* Check the Multiple checkbox to create multiple copies.

* Click on Move to move the selected points
* Click to set the move starting point
* Click again to set the new X,Y location of the points

* The Vertical Align tool allows you to align the selected points to an intersecting or overlapping surface. You can use any face or surface in your model, including linked elements and topographies, as the alignment reference.
* Select the points to align
* Select the surface to which you want to align the points.
The selected points will now attach to the selected surface or face.

Adding new points to your surface:

Place Point tool:
Revit’s native Place Point tool as you know it, is also available through the Topography Tools and allows you to place Elevation Points in a set elevation.

* Click on Place Point

* From the dropdown menu, select Absolute to insert values in absolute elevation (the height distance from the Internal Origin), or select Relative to Surface to place points on the surface elevation.
* In the text window, enter the desired elevation value
* Place the points as you wish
* Hit Esc to exit the tool and go back to the start menu and selection options, or select another tool.

Add Line tool:
The Add Line command allows you to add selected Model Lines to your surface as contour lines. You can also use lines from a CAD or a Revit link.

* Click on Add Line
* Pick the lines you want to add by clicking on each line. Hold the Crtl key to add more lines or the Shift key to deselect lines. Use the Tab key to select the sequence of multiple lines. You can also select lines by clicking and dragging the courser over a group of lines.
Controlling the number of points added along a line:
* Check the Smart Point option to create the minimum number of points needed for these lines
Or-
* Check the Custom Settings option to enable the point settings dropdown.

* In the dropdown menu, use Distance Between Points to manually set a value in the distance between points window and control the number of elevation points created.
Or-
* Use the Divide Line into Segments to place points equally along the lines
* Click on Add Lines to add the elevation points to your surface
* Hit Esc to go back to the start menu and selection options or select another tool.

NOTE:

When adding elevation inside a surface, it is recommended to erase some elevation points in the designated area for a better result.

From Edge tool (previously Surface from Edge):
Create a Toposurface to connect different elements edges in your model such as slabs, topographies, walls, or any 3D geometry element, including linked geometry.

* Click on the From Edge icon
*You can now click on an element to pick an edge or a point on a face:

* Check the Whole Edge option to select complete edges (for example, a line segment, a floor edge segment, etc.)
* Select the Chain option to select a sequence of connected edges
* To select the contour lines from a TopoSurface as a shaped edge, check the Contours option.
* Check the One Point option to pick specific points on an edge or a face
* In the Hight Offset window, set the desired vertical distance value from the selected edge/point. You can change the Hight Offset at every stage of the process before clicking on Insert Points.
* Click on Insert Points to add the points to your surface.
* Hit Esc to go back to the start menu and selection options or select another tool.

Pick Face tool:
This tool allows you to use any geometry face, such as a Roof, a Floor, a Mass, a Toposurface, or any 3D element, including linked models. To create a surface or edit points to an existing surface.

* Click on Pick Face
* Use the Whole Face option to select entire surfaces
* Use the Specify Mesh to select specific parts of any solid 3D geometry (such as Floor triangulations etc.)
* In the Hight Offset window, set the desired vertical distance of the points from the selected face. You can change the Hight Offset at every stage of the process before clicking on Insert Points.
* Click on Insert Points to add the points to your surface.
* Hit Esc to go back to the start menu and selection options or select another tool.

Insert Midpoint tool:
With this tool, you can Insert additional points along the line/arc between existing topography points to improve surface accuracy.

* Click Insert Midpoint
* Pick any two points to stretch a line or a curve between them
* Move the Density slider to increase the number of topography points along the line.
* Move the Arc slider to turn the line you created into an arc.
* Click on Insert Points to add the points to your surface.
* Hit Esc to go back to the start menu and selection options or select another tool.

Slope Path tool:
This tool is designed to calculate the height of topography points along a sloped line/arc when creating grading the site.

NOTE:

It is recommended to work on a Floor plan view or set your 3D view to Top projection to make using the tools easier and more intuitive.

* Click on Slope Path
* Pick any point on the surface as a start point for the path
* Move your cursor and click anywhere to place the path’s endpoint.
* Move the Arc slider to turn the line you created into an arc.
* Check the Elevation option to define an elevation to the path’s endpoint, and see the resulting slope in the Slope window.
* Check the Slope option to define the path’s slope, and see the resulting endpoint elevation in the End window.
* Click on Insert Points to add the points to your surface.
* Hit Esc to go back to the start menu and selection options or select another tool.


Modify Topography

Reshape and sculpture any toposurface smoothly by inflating, deflating and smoothing existing topographies or selected areas of them.

NOTE:

This feature only works on existing topographies.

* Click Environment tab > Site panel > Topography tools > Modify Topography


* Select the topography surface you wish to edit

Or

Select a toposurface from your model and click on the Modify Topography tool from the Modify tab

Once you have selected a topography, a blue grid will appear covering it.
Every intersection on the grid will acquire a new elevation point. The denser the grid, the more points will be added.
Keep in mind: the process will replace any existing internal points of the surface.

In the Modify Topography dialog, start by inserting the grid settings-

NOTE:

The grid setting are only necessary when using the Inflate Surface or Smooth Geometry options, but not for the Shape by Point option.

* Enter the desired Cell Size value to define the grid density. This will later affect the amount of elevation points on the surface and as a result the smoothness of it.
* Use the Rotation slider to set a rotation angle to the grid. This will affect the direction of inflation / deflations.
* If you wish to edit a specific area within the selected surface, click on the Draw Selection Region to delimit an editing boundary on the surface.

Next, select any of the following tools to edit your surface :

* To smooth the selected surface, click on Smooth Geometry and a window will open.

– Define the wanted Smoothing Level. You can set a level from 1 to 4.

– Click on the Smooth option to see a preview of the result without leaving the command.

– Click on Apply to complete the process and return to the main Modify Topography window.

– In the main widow, you will find the Redo & Undo buttons.

Or

– At any stage, you can click Ok to complete the process and exit the command.

* Click on Inflate Surface to inflate or deflate the topography, and create a mound or a basin.

A new window will open:

* Move the Inflation Degree slider to define the height or depth of the surface. You can set any value, from -50% to 50%. Set a negative value for deflation or a positive value for inflation.
* Click on Show Preview to see profiles of the resulting outcome. You can then move the slider and click on Show Preview again until you are happy with the result.
* Click Apply to complete the process return to the main window.

Helpful tip:

If the inflation isn’t as smooth as you had hoped, try to click on Cancel to return to the main window again and change the grid settings. Then, click again on the Inflate Surface option and preview the new result.

* Click on Shape by Point to place a cluster of elevation point to inflation or deflate a circle around a specific point in your surface. This way you can quickly create a local mound or pond with one click.

Choose the Gain option to create an inflation or deflation:

– Set the Size to define the circle diameter.

– Move the Density slider to adjust the amount of points added in the circle. (The more points you add, the smoother the resulting shape will be.

– Set the Gain Value value to determine the overall height of the hill. You can set a negative value to create a pond. Note that the gain value is relative to the existing shape of your selected surface.

Choose the Smooth Out option to smooth your surface by clicking on specific points that needs smoothing. Try to click more than once on a spot for a better smoothing result.

– Set the Size to define the smoothing diameter.

– Move the Density slider to adjust the amount of points added in every click. (The more points you add, the smoother the resulting shape will be).

– Click on Apply to complete the process and return to the main window.

– Click on Ok or Cancel to finish the command and exit.


Site Analysis

Elevation analysis

Create a color representation of the selected Toposurface’s elevations according to the preset coloring rules for every topography elevation range.
You can use the Material Takeoff tool to calculate the area of each range.

* Click Environment tab > Site panel > Click on Elevation Analysis

* Select the surface you want to analyze.

The Elevation Analysis dialogue has opened:

Environment automatically detects the start and end elevation of the relevant toposurface.

* Click under Range color to set the desired color manually to each row.
Or
* Click to Set previous range.
Or
* Click Get from existing range to select a color range from your model. (useful when you have two topographies with the same elevation ranges).
* You can manually define the different range values by entering a Split Range Value, and then click Split. You can now assign color to each row.
* Use Advanced Split Settings to automatically split the elevation ranges and assign a color to each range.
* Use Split Range Interval to add elevation to the created ranges manually.
* Change the Number of ranges to fit you needs, notice it changes the Range Capacity so you can see the elevation range in each row.
* Click Apply to see the result without exiting the command.
* Click Ok to apply and exit the command.


Slope analysis

Create a color representation of the selected Toposurface’s slops according to the preset coloring rules for every topography slope range.
You can use the Material Takeoff tool to calculate the area of each range.

* Click Environment tab > Site panel > Click on Slope Analysis

The Slope Analysis dialogue has opened:

Environment automatically detects the start and end elevation of the relevant toposurface.

* Click under Range color to set the desired color manually to each row.
Or
* Click to Set previous range.
Or
* Click Get from existing range to select a color range from your model. (useful when you have two topographies with the same slope ranges).
* You can manually define the different range values by entering a Split Range Value, and then click Split. You can now assign color to each row.
* Use Advanced Split Settings to automatically split the elevation ranges and assign a color to each range.
* Use Split Range Interval to add elevation to the created ranges manually.
* Change the Number of ranges to fit you needs, notice it changes the Range Capacity so you can see the elevation range in each row.
* Click Apply to see the result without exiting the command.
* Click Ok to apply and exit the command.


Site Elements

Align to Surface

Align elements with multiple surfaces without assigning a Host to elements.

It is possible to select multiple elements and surfaces in the same command, directly from your model or a linked Revit file, if the elements intersect with the selected surfaces. You can align elements to many different surface categories such as floors, roofs, or topo-surfaces, as well as ramps, stairs, or even ceilings.

NOTE:

* You can select the elements to align before clicking on the command or after.
* If some of the surfaces or slabs selected are located on top of each other, Environment will align elements with the top surface selected.
* It is possible to pick elements from an assembly to be aligned but not from a model group.

* Click Environment tab > Site panel > Click on Align to Surface.

* Select the element or multiple elements to be aligned and click Finish.

The Align To Surface window has opened:

* Select a surface, a slab, or multiple alignment references and wait for Environment to process the selection.
* Insert the Offset from surface value, or leave it at 0.00 if no offset is needed.
* Click Ok to apply the command
Or
* Click Cancel to exit the command.


Rockery element

Automatically create rocks of different sizes and place them on a host or selected level. You can use any other site element with this command.
* Click environment tab > Site panel > Rockery Element

* On the Site Settings dialog box:
* Select the designated family.
Or
* Click Add to select families loaded in this project.
Or
* Click Browse to load families from your computer.
*Click Ok.

* Select the relevant level on the top ribbon.
* Click to place element.


Area Scatter

Place multiple elements in a selected area based on a set of predefined scatter rules. You can select an area in your model or on a linked model. Define the scatter area using Area elements, Rooms, Zones, Spaces, Floors, Roofs, Toposurfaces, or Subregions.

NOTE:

* While working with the command, you can continue using Revit as usual without having to exit or click finish. This enables you to re-edit your design freely until you get the wanted result.
* This command works on all view types.


* Click Environment tab > Site panel > Click on Area Scatter.


The area scatter dialogue has opened:
* Select one or more elements of the category above to define the scatter area.
* Check Select Surface to create a new scatter. Check Select Scatter Group to edit an existing scatter.
* Click Apply selection to start editing you scatter.

NOTE:

* To cancel area selection, click again on the same area.
* To reselect a new area click Change area.

In the scatter selection box:
* You can use Pick On Screen to select a family from your model
Or
* Select a family from the drop-down family menu.
* To change the rotation of the elements, you can check the Random Rotation box
Or
* Enter a Set Angle value to set a uniform rotation to all elements.
In the Scatter Settings box, you can use one of two methods:

1. The irregular method-
* Enter the Number of elements you wish to scatter.
* Check Altogether box to apply this overall amount on all selected areas. If the box is unchecked, each area will include this number of elements.
2. The regular method-
* Insert Length and Width value to determine the grid layout of the scatter.
* Select the Randomizing value to randomly place elements on area.


* Select Pattern angle value to set an angle to all elements.
* Select a Placement Level. You can use a level from your model or use the selected area elements as a reference level.
* Enter an Offset from level value to determine the relative height.
* Check Combine elements to create an assembly or a group of all elements.
* Click Apply to see the result without exiting the command.
* Click Finish scatter to apply and exit the command.


Line Scatter

Place multiple objects along a line or a chain of lines with multiple positioning options.

* Click Environment tab > Area Scatter drop down > Line Scatter

The Line Scatter dialog box has opened:

In the Path Settings section:
* Click on Draw path to create a new path. The sketch tools will now be available on the Modify ribbon and you can use them to create your scatter path.

Or

* Click on Select Existing, to re-edit an existing scatter group or assembly.

* Once you have finished drawing the path or selected an existing path, click on Apply Path

Or

* Click on Skip Drawing to discard the path and draw a new one.

In the Scatter Selection panel:
Select the family you wish to scatter.
You can select any family that has been loaded in the project (except system families).

* Use the Pick on screen, option to pick a family that visible in your current view, by clicking on it.

NOTE:

You can switch between views while in the command.

Or

* Select a family by clicking on the drop-down list and brows between the families loaded to the project.

* The Keep related position feature is only available when you choose the Pick on Screen option.

Check this box if you you selected an element that is not placed directly on the path, and you want to place the new elements along the path relatively to the original position of the selected source component.

Define the Scatter Settings:
This section will only be available once you created a Scatter Path

* Use the Irregular method, if you wish to create a natural or a forest effect, and set the total number of elements, in the Total number of elements window. When using this option’ you do not have the option to define the distance between the elements.

Or

* Turn the Irregular method off, and insert the desired Distance between items value to set the accurate distance between the centers of the placed elements.

* You can use the Flip option to flip the direction of placement along the path

* Check the Adapt to path Length box to distribute the elements equally along the line from start to end. Using this option the distance between the elements might slightly increase to fit the path length.

* Use the Randomizing option, to randomize the placement of the components along the path. Move the slider to choose a randomizing level on a scale of 1 to 6.

* Select the Placement Level to be associated with the object, from the list of existing levels in your model.

* Use the Offset from level, to assign an offset from the associated level.

* Mark the Find My Host check box to automatically place the elements on any overlapping surface that can be used as a host.

* Set the rotation method in the Rotate after placement drop-down list:

-Use Random Rotation to Randomize the rotation of the objects.

-Use Save Start Angle to place the scattered objects at the same angle as the source object.

-Use Rotate With Line to Align all the objects relatively to the path angle.

* Use Additional Angle to choose another rotation angle in addition to the original placement angle.

* (Recommended) By marking Combine Elements check box, Environment will create an assembly or a group from all the scattered objects.

NOTE:

-Using the Combine Elements option will allow you to go back and edit the path settings and scatter settings after you exit the command.
-In some cases, an error will appear saying “ Can’t create Assembly from Scatter group…” In this case, click on Combine anyway to allow creating a group or cancel to scatter the elements without combining them.

* Click on Finish Scatter to finish the process and exit the command.

* Click on Apply to see the scatter results, without leaving the command.

Or

* Click on Cancel to abolish all of the settings and leave the command.

Editing an existing scatter path:

NOTE:

To re-edit the path or scatter settings, the objects must consist of a group or assembly created with the ‘Combine Elements’ option.

* Click on Environment tab > Line Scatter

* Choose the Select Existing option

* Pick the Scatter assembly or group you want to edit by clicking on it.

* Click Apply Path

* You can Click on Change Path to Draw a new path. Click again on Apply Path to continue to Scatter settings.

* Click on Copy Settings to select another scatter group and copy its settings to the current group you want to edit.

* Edit the Scatter Settings as you wish.

* Click Finish Scatter to complete the process and exit the command.


Representation

Datum

Wall grid

Use the environment wall grid to automatically create grid heads that are correctly placed on wall edges, and perpendicular to the wall. You can then create a Wall Layout elevation to represent the wall’s accurate dimensions.
The first time you use this tool, a new instance parameter called “Hide In Wall Layout” is created for the Grid category . For Wall Grids, uncheck this option.

NOTE:

This command only works in plan view.

* Click Environment tab > Presentation panel > Wall Grid

* Choose the grid type from the open drop-down list.
* Click Ok.
* Place grid heads on wall edges.

NOTE:

The grid heads are located on the wall’s edges, pointing to one side of the wall. You can choose to place the grid on each side of the wall by clicking on the other side.


Range legend

Create a color legend for the topography analysis tool to represent the analysis result.

This command automatically creates new family instances with materials used in the topography analysis and attaches Material tags to represent the different ranges.

NOTE:

This command only works on a legend view.

* Open a new legend view
* Click Environment tab > Presentation panel > Click on Range legend.

The Range Legend window has opened, and you can see a list of all your slope or elevation analysis.


Range legend Settings

* To define the graphics settings of the legend click on the wrench symbol on the windows right side.

The range legend settings window has opened.

* Select the desired Thumbnail Style
* Insert a value for the thumbnail height and width
* Insert the Gap Between Thumbnails value
* Click on Create Default Tag to automatically create a designated tag family and apply it to your legend
Or
* Select an existing material tag from the drop-down list.
* Insert the value for Distance To Thumbnail to determine the distance of the tag from the legend.
* Click on Apply to existing legends to apply these settings to all analysis legends in your model.
* Click Ok to go back to the Range Legend window.
* From the list, select the analysis you wish to create the legend for.
* Click Ok to exit the command.


Detail Analogue

Wall layout

Create wall outline elevation to represent the true dimensions of the wall. The suitable Filled Region will be used to display the wall.
The Railing hosted on this wall is also displayed with the help of the filled region. Conditional lines represent the profile of the surface on both sides of the wall, and the topography related to the previous phase.

NOTE:

This command only works in 3D view.

* Select a wall or several connected walls in your model.
* Click Environment tab > presentation panel > Wall Layout.   

   

* Pick the face of one of the selected walls as the Elevation view’s front side.
* Revit selects all connected wall faces on this side. Check these faces and click Yes to improve selection.
The drawing appears as a new elevation view in your project.

NOTE:

The Wall Layout view contains detail elements and does not update with the wall. Once the wall is updated, create a new wall layout.
The wall material can be changed, and the filled region will be updated respectively.


Wall Layout Settings

* Click Environment tab > presentation panel > the drop-down arrow in the presentation panel > Wall Layout Settings

In the Wall Layout Settings dialog box:
Define Drawing properties
* The Join wall regions checkbox allows you to combine faces of separate walls into one Filled Region. If this box is not checked, then a Filled Region is created for each wall face.
* Check Cut wall region by front line box if you want to separate visible and underground wall parts on the front of your elevation view. This creates different Filled Regions for the wall above and below the surface.
* Check Always show the previous phase to show the existing ground in the wall’s layout, even if it is hidden in the current view.

Define Surface Profile properties
* Define the location of the surface profile, offset from the wall centerline, for the front and back of wall lines in the surface profile dialog box.
* Specify the type of surfaces to show profiles in the drawing.


Family Thumbnail

Create thumbnails for the families in your model and add it as an image parameter in the Family Type. You can then add this parameter in your schedules to present them as legends.

* Click on the Environment tab > Family Thumbnail

In the Family Thumbnail dialog box, you can select any families to which you want to create the Thumbnail icons. You can select an entire category, entire family or just a specific type:

* Use the Family Category drop-down list to filter the displayed categories.

* In the left browser, mark the families from which you want to create the icons. You can select multiple types, families and categories.

* For each category, family or type you selected set the wanted Detail Level, View, and Style. The thumbnail will be created according to these settings.

NOTE:

You can mark a single family to see a preview of the thumbnail in the preview window.

* Click “Set save path” to define the location of the thumbnail images. (These will be linked to the families they were created from).

* Click Ok to finish the process.

Each of the selected elements will now have a new parameter called Family Thumbnail.

Helpful Tip- How to insert the thumbnails to schedules:

* Create a new schedule for the families with the Thumbnail or use an existing schedule

* Go to the schedule properties, and open the Fields tab. Add the “Family Thumbnail” parameter to the schedule

* The path to the new thumbnail will show under the Family Thumbnail column for each instance.

* Place the schedule on a sheet to see the created thumbnail.


Object Outline

Automatically create material-matched filled regions to cover pattern deformation on sloped surfaces.

* Select the surfaces or slabs.
* Click Environment tab > presentation panel > Object Outline.

A new filled region should appear, covering the selected surface. The filled region type is created using the name of the surface’s material, and it will update with every change you make to the surface’s shape, material or location.

NOTE:

– If a filled region style with the same name already exists,
you will see an alert and the new filled region will look like the existing type. This filled region will update once you change the attached surface.


– Upon deleting the attached surface Revit will ask if you want to delete the linked filled region.
– To unlink the filled region and stop it from updating with the surface, select the filled region and uncheck the Update Boundary box in the properties window.
– In the filled regions type properties you can check or uncheck the box for Update Pattern.

Update all the filled regions of the view or of the entire project:
* Click Environment tab > presentation panel > drop-down arrow next to Object Outline > Update Object Outline

An alert should appear on your screen.

* Click Yes to apply the updates on all the current view’s Object Outline elements
Or
Check the box in the bottom of the window to update all Object Outline elements in the project, then click Yes.


Surface profile

Create a 2D representation of a surface profile in a section or elevation view. The Surface Profile command automatically creates a detail line or a spline that follows the cut topography.

* Click Environment tab > presentation panel > Surface Profile

* Select the toposurfaces.
* Click Finish in the top left corner of your window
Or
Preselect the surface, and then click the command.

* Define the Line Style.
* Click Ok

A detail line appears on your drawing that updates when you edit the toposurface it is linked to.

NOTE:

You can also create a Surface Profile for Topography that is not visible in the view. For example, the toposurface demolished in the previous phase. Preselect topography in another view, then go to your section/elevation view, and click the Surface Profile button.


Property Line Projection

Creates a detail line to represent Property Lines on a section plan or an elevation view that intersects the property line.
All Property Lines that exist on the view will be detected automatically.

NOTE:

This command only works on section or elevation views.

* Click Environment tab > Presentation panel > Click on Property Line Projection.

A dialogue has opened:

* Select a line style from the drop-down list.
* Click Ok.
New detail lines should now appear in the property line cut location.


Tree Connection Line

Connect individual Planting family items using a detail line to improve tagging and presentation of planting plans.

The created detail line will be linked to the planting families its connecting, so that changes made to them will affect the shape of the line, and respectively moving the line will cause the trees to move with it.

NOTE:

This command only works in Floor Plan view.

* Click Environment tab > Presentation panel > Tree Connection Line
To open the command dialog box.

The Tree Connection Line dialog box is divided into three main tabs:
– Create Connection Line
– Place And Connect
– Manage Existing

Create Connection Line

Use this tab to add connection line, tag, and create assemblies from planting families that are already located in your project.

* Choose the Line Style of the connection line from the drop-down list. This list will show all existing line styles in your project.

* Click on the Pick Tree button and pick the planting instances in your project to create a line connecting them.

* If you want to be able to tag a group of connected items you will first need to turn them into an assembly. To do that automatically check the Create Assembly checkbox to add them into an assembly. Once in Assembly, you will be able to place an Assembly Tag over all the connected items.

NOTE:

Once you create an Assembly with this command, a new parameter will be created in the assembly called ‘Assembly Content’. Using this parameter, you will be able to tag and present information about every planting group created using Environment.

* To set the preferences for this parameter and for the wanted assembly tag, click on the Assembly Content Parameter Settings button to set the desired tag family

NOTE:

the Assembly Content Parameter Settings will automatically open the first time you will check the Create Assembly box.

In the Content Attributes window:
– Choose what information you want to insert into the Assembly Content parameter from the drop-down list (the same information will be shown in the tag you place on each assembly):

– You can add or discard parameters by clicking on the + & – bottoms and adding a Separator between the parameters.

– Select from the drop-down list the desired tag family to be used

Or, if you don’t have an appropriate tag:
– Click on Create Default Tag, to use a default tag.

– To apply the Assembly Content Parameter settings to existing assemblies, click on Apply to Existing.

Click Ok to finish the process and exit the window.

* To tag the planting assemblies, click on Place Assembly Tag and pick the assembly you want tag.

– Click Finish to complete the process and exit the command.


Place And Connect

Use this tab to place new planting instances in your model, and draw a connection line while doing so.

* Choose the families you want to use from the drop-down list. This list shows all plating families loaded in the project.

* Check the Create Assembly checkbox to create an assembly from the placed instances.

* Click on Start Placing and click anywhere in your model to place planting instances. You will see that Environment will automatically draw a connection line between the placed items.


Mange Existing

Connection Lines are view specific, and therefore will only show in the same view they are created. Using this menu, you can edit the visibility of existing Connection Lines per view. Other editing options include adding or deleting components along these Lines, and placing new Assembly Tags to any of existing Connection assemblies.

* Click on Find Existing Connections in Views to show any connection line that are not visible in this view (was created in other views).

* Once hidden connection lines are shown, click on ‘Show Selected’ to select a line and show in in this view

Or

Click on ‘Show All’ to show all hidden connection lines in this view.

* Select any visible connection line to edit using the following editing options:

– Click on Assembly Content Settings to edit the assembly content parameter and the tag attached to it. (scroll up to see how to use this menu).

– Click on Edit Connection to go back to the ‘Create Connection Line’ tab and edit the selected existing line. You can click on any component to include or exclude it from the connection, or you can change the line style of the connection from the drop-down Line Style list.

– Click on Delete Selected to delete the connection line.

Once you click on Delete Selected, the dialog box will appear, asking you to confirm that you wat to delete this connection group.

Click Yes to proceed
– If the deleted Connection Line was related to an assemble, another message will pop asking you if you want to keep your planting components as an assembly after deleting the line or not, click Yes/No to complete the process.

– Click on Add Tree to move back to the ‘Place and Connect’ tab, where you can place new planting components in your model and include them in the pre-selected Connection Line.

– Click on Delete All Connection in View to delete all the Connection Lines displayed in the current view. (The lines you delete will be deleted from all the views they appear on).

Once you click on Delete All Connection in View, a dialog box will appear, to confirm number of Connection Lines you want to delete. Click Yes to procced

– If deleted Connection Line was related to assemble, another message will pop up asking if you want to keep the planting components as an assembly after deleting the line. Click Yes/No to complete the process.


Ramp Arrow

Create a ramp arrow

Create a run arrow on the ramp and control its appearance and location.

* Click Environment tab > presentation panel > Ramp Arrow

* Click to select the ramp ,or preselect the ramp and then click the command.
If this is the first time using this command in the project, a Ramp Arrow Settings dialog box opens.


Ramp Arrow Settings

Open the Ramp Arrow Settings dialog box:
* Click Environment tab > presentation panel > the presentation drop-down arrow > Ramp Arrow Settings

In the Ramp Arrow Settings dialog box:
* Define the Line Type for the arrows.

* Check the Show Arrows before landing box if you want arrows to appear on every run in the ramp. Uncheck it if you want an arrow to appear only on the top run of the ramp.
* Check Combine multiple arrows to a single family to set all the arrows as one element.
* Check Extension to Boundary for arrowheads reach the boundaries of the ramp. Otherwise, define the angle and size of the arrowheads.
* Click Ok to apply only on the next ramp selection.
Or
* Click Apply to make changes to all ramp arrows in this project.


Workspace

Measurement

Free measure

In 3D view, measure the distance between two points in space. Freely snap and measure the distance between two or more points located in 3D space.

* Click Environment tab > workspace panel > Free Measure

A data window appears on the top-left corner of your screen, temporarily displaying the distances and lengths measured.
To measure several distances, check the Chain box in the free measure dialog box. The continuous length between the selected points is displayed in the total distance field.
* Press ESC once to exit the current measurement.
* Press ESC twice to exit the Free Measure tool.


Total length

Measure the length of one or more model lines.

This tool is useful when you use 2D drawings as a quick sketch in the design process, and need to know the sum totals of path distances.

* Select a line or multiple lines.
* Click on environment tab > workspace panel > Total Length

The total length should now appear in a new dialog box according
to the project unit format.

Click Ok to exit the Total Length toll.


Path length

Measure the length of a path or projection of lines. This tool is especially useful in cases where you have a few lines above other lines, and you need to know the path length instead of the sum of the length of these lines.

* Select a line or multiple lines.
* Click on environment tab > workspace panel > the drop-down arrow on the Total length command > Path Length

The path length appears in a new dialog box displaying according to the project unit format.

Click Ok to exit the Total Length tool.


Control

Global View Range

Set view range to multiple views or view templates throughout the project simultaneously.

* Click on Environment tab > Workspace panel > Global View Range

The Global View Range window has opened:

* You can check the boxes of which Views (appear in the left panel) or/and view templates (appear in the right panel) you would like to apply the new view range settings.
* You can also “Check All” or deselect all by clicking on “Check None”.

* After selected the wanted views and view templates click on Change View Range for Selected Items

* In the View Range window you can set the referred level and the offset value for the range of each section: Top, Cut Plane, Bottom and the view depth.

Check diagram for further explanation of range view settings:

NOTE:

Keep the levels set to in order to keep the pre-set level of different views

Click on Ok on the View Range window and click Ok again to approve the settings in the Global View Range window.


Number array

Automatically number different elements in your model:

* Click environment tab > Presentation panel > Number Array

In the Number Array dialog box:
* Choose Selection type

Define how you want to select the elements to be numbered:
Pick elements allows you to click each element separately.
By crossing allows you to click Start and End to cross the designated elements.
Automatic allows you to select an area in your model, then automatically filter only the specified family type.

* Choose an Element Type from the list.

NOTE:

– You can use New Text Instance if you want to place text numbers unrelated to any element in the model.
– You can select an element before clicking the Number Array command, and the element type will appear selected in the dialog box.
– You can use both numeric and alphabetic systems.

* Select an Editable Parameter:
You can edit any of the following text parameter:
Black parameters are built-in parameters, such as Mark.
Blue parameters are added project parameters that apply to all elements in the category.
Cyan parameters are added project parameters that applying only to some of the selected elements in the category.

NOTE:

When the model already contains the specified Mark parameters, Revit asks you to delete existing parameters. Click Ok and apply the new grid heads’ mark numbers. Since the Grid name cannot be deleted, Revit offers to add the old prefix if a specific Grid name already exists.

* Type a Start Value.
* Type an Increment value.
* Optionally, type a Prefix and Suffix.
* Select text type only when using ‘New Text Instance’ on the element type.
* Click Ok.
* Select elements in the model by selection type.
* Press ESC to end the command.


Select similar

Use this tool to select all elements of the same family and type of your current selection. This command also works with multiple selection sets and with other elements like toposurfaces and lines.

* Select the items
* Click on environment tab > workspace panel > Select Similar

All items of the same family and type are selected in your model.